( Very minor spoiler alert…skip ahead to the next section if you’d like.) A most gut-wrenching scene comes later in the game. But how will you feel when you walk away and hear him pleading for your help, knowing you’re probably his last hope, and he’ll probably die without your generosity? Can you live with that? Do you give up your only med kit to help out an injured man who’s lying in the streets helpless? In gameplay terms, you get an extra retry as a reward, though these scenarios are more about the strength of your real-life “character.” You won’t get punished for ignoring him. It’s not just you using your own supplies random survivors might need them, too. Get through it, however, and you’ll be rewarded with the greatest sense of relief you’ve probably ever felt playing a video game. When you’re down to the last retry, you’ll wonder if you should start taking high-blood-pressure medicine just to finish this adventure. It makes the (admittedly more polished) climbing mechanics in an adventure game like Uncharted seem so trivial and arcadey.Īdding to the stress is your limited number of “retries.” You get three of these in between very spaced-apart save points, so dying and reloading is not an option you would want to exercise very often. If you can’t find a spot to rest, you either have to quickly burn through what few supplies you have or just…die. This risk-risk (no reward) system is incredibly stressful! As you start to tire during a climb, your character starts slowing down, the music starts increasing its intensity, and you start freaking out. Again, some consumables can fix that, but if you haven’t gotten the idea already, those aren’t always easy to come by. In other words, if you accidentally overexert yourself, you can seriously damage your body (if you don’t fall to your death), making future physical activities that much more difficult. If you start scaling the side of a building or a cliff wall, your stamina will drain - and your max stamina will go soon after that. If your health bar’s down, it will stay down until you use one of your consumables (think classic Resident Evil healing items, only way more rare). If an enemy stabs you, you can’t run and hide and wait for your health automatically replenish itself. You need these supplies because you will get hurt, and you’ll have no other way to make yourself unhurt. Finding any of these is a major victory and worthy of an audible “yes!” during playtime, not only because of their rarity, but because I Am Alive is so damn tough and unforgiving. A bottle of fresh water, a sealed can of food, a first-aid kit…even a single pistol bullet can mean so much here. Lack of basic resources, suffocating dust, and common street thugs are your biggest threats.Īs you roam the desolate, hazy streets looking for hints of your missing wife and daughter, you must grab what few supplies you can. You won’t find any zombies or evil corporations here (even if one were behind this mysterious civilization-ending “event,” it’s nothing that the game explores).
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